Moshi Monsters
From FAS Virtual Worlds Almanac
| Use and Demographics | |
|---|---|
| Primary use(s) | Gaming |
| Target Audience(s) | Boys, Children, Pre-teens |
| Language(s) | English |
| Features | |
|---|---|
| User-generated content | No |
| Property/Object Ownership | Yes |
| Private spaces | Yes |
| In-game currency | Yes |
| Real Money Trading | Yes |
| Graphical and Content Features | |
|---|---|
| Physics-based | No |
| Complex 3-D, such as a realistic human body | No |
| Scripting for objects | No |
| Communication | |
|---|---|
| Text Chat | Yes |
| E-mail Integration | No |
| Voice Chat | No |
| Management and Privacy | |
|---|---|
| Code of Conduct | Yes |
| Moderators | Yes |
| Privacy Policy | Yes |
Contents |
Screenshots
References
External Links
In the News
- Duncan Riley, Moshi Monsters: Neopets Meets Social Networking, Tech Crunch, May 3, 2008.

