MinyanLand
From FAS Virtual Worlds Almanac
| MinyanLand | |
|---|---|
|
| |
| Developer(s) | Minyanville |
| URL | http://www.minyanland.com |
| Software license | Proprietary |
| Engine | Flash |
| Status | Active |
| Platform | Web Browser |
| Use and Demographics | |
|---|---|
| Primary use(s) | Education, Gaming |
| Target Audience(s) | Children, Teenagers |
| Language(s) | English |
| Theme |
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| Level : Elementary, Junior High School |
| business economics |
| Features | |
|---|---|
| Property/Object Ownership | Yes |
| Land ownership | Yes |
| Private spaces | Yes |
| In-game currency | Yes |
| Real Money Trading | Yes |
| Graphical and Content Features |
|---|
| Communication | |
|---|---|
| Text Chat | Yes |
| E-mail Integration | No |
| Voice Chat | No |
| Management and Privacy |
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MinyanLand is a virtual community designed to teach kids and families about earning, spending, saving and giving through games and interaction that are entertaining and educational.
The world is developed by Minyanville, a leader in financial infotainment, in partnership with the Council for Economic Education.
The economic system of MinyanLand mimics the real-life pricing of general goods and services. As players participate in the system, their actions will affect the overall MinyanLand economy. This is how they will learn.
To keep the economy stabilized, for instance, players must stay healthy by eating on a regular basis. MinyanLand will also offer incentives to encourage such behavior as charitable giving.
Contents |
Critics
The website is said to contain a lot of advertisements embedded into the game, which make them difficult for a kid to know what is an ad, and what is not.
During the game, a lot of reading is required, and some readings are hard to understand for a young kid. The website is more developed for older kids and parents.
Screenshots
References
External Links
In the News
- Eric Caoili, GoFish Adds MinyanLand To Ad Network, {{{publication}}}, Friday, July 18, 2008.

